![]() Our dedicated servers for big FFA and team games have also been upgraded. You may have noticed the servers are running smoother than ever, with the recent upgrades to the fastest m5zn instances in all regions. A revised default system list includes some new FFA / team maps for you to play but don’t panic! PAX has survived the cull □ The hand-crafted map pool has expanded, with all previous 1v1 ranked maps available. Lastly, asteroids can now be included in randomly generated systems. There is also no longer a default system in new lobbies, saving your CPU from generating something you were probably not going to use. ![]() Easily switch teams around to achieve Ultimate Balance™. Bringing anti-air back to the Bot Factory with its twin mounted homing missile pods, it can accompany your Dox raids to bring down those pesky Icarus and Bumblebees.Ī major improvement to the lobby UI has been introduced, with the host being able to drag, drop and swap players. This arc kicks off with the introduction of the Stinger, the little bot that could. It represents the beginning of great change. Comfort yourself knowing that it may be possible to discover the same Tech again in another system.The time of the Unicorn is over, and now, the time of Fusion begins. Careful management of your options will allow you to make the most use of your data banks, as many Techs will not aids you as effectively as others, but you will frequently be forced to make difficult choices. Managing data banks wisely is important - Techs can be deleted to clear a data bank, but that Tech will be lost to you forever. Techs might unlock the ability to build certain types of basic or advanced factories, or weaponry, or offer unique perks such as making a certain type of unit faster or cost less to build. You start out with three empty data banks, but the Additional Data Bank Tech can expand this capacity. Techs can be found on each planet and downloaded to your Commander's data banks by choosing to "Examine" an unexamined system. You are not limited to a number of turns, but taking liberties with your path around the galaxy may be seen by some as a form of cowardice. Be aware of systems occupied by opposing Factions, as their Commanders may possess factories you do not have available, and these Commanders must be destroyed before you can examine the system or continue your journey.Įach jump amounts to a "turn". Every solar system, even vacant solar systems, may carry forgotten Techs to be discovered. From here you must "jump" to new solar systems that are connected to your solar system by a map of ancient stellar gateways. Your Commander awakens in a vacant solar system. This loadout doesn't allow for building of any Air Factories, Bot Factories, or Advanced Factories of any kind (unless the Techs are discovered and downloaded within the campaign). ![]() More loadouts are unlocked by playing Galactic War campaigns, though initially the Vehicle Commander Loadout will be the only loadout available. All Commanders are equal–they all have the same abilities and stats–but some loadouts are more equal than others. The first step of Galactic War is to choose a Commander and a Loadout. ![]()
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