![]() Nerf all you want but that blindsight/darkness tactic isn't very powerful. Its use becomes very limited, but that's as it should be: it's better than darkvision, but worse that true seeing. Magical darkness negates it, as does any opaque barrier. It's fooled by glamers, but not by figments. I may rule a little weirdly: blindsight requires vision, but works on a different spectrum. Limiting the subject's sight radius to 30' won't accomplish this: the subject will still have improved invisibility, and will still have True Seeing within 30'. And it definitely shouldn't be superior to True Seeing.Īny nerf to the spell that keeps it in the game will remove its ability to function (with darkness) as true seeing and improved invisibility. As it is, I want it to be something that you'd only take in specific circumstances, not a spell that's generally superior to any other 4th-level spell. Well, I know that my suggested nerfs might make the spell darn near useless - but after the last battle, my initial thought was to yank the spell entirely. Re: Being the player who used these spells. People can hide from it by ducking behind obstructions (maybe I'd get some kind of circumstance bonus to my spot checks). I think it would be reasonable to say that it does work like sonar. Just imagine how awful this combination would be if we had a rogue in the party. I get the +2 bonus to hit, they lose their Dex bonus against me, they can only move at half-speed, all their targets get total concealment, etc. Not to mention that the Darkness effectively Blinds my enemies. But in this scenario, they would have had to do Dispel either the area, or the Darkness spell. If the enemy had been able to target me with a Dispel, I'd be screwed. See, I was severely buffed for this battle. It raised my speed from 20 to 90, which allowed me to take the darkness wherever I wanted.Īnd it helps protect me against Dispel Magic. Part of this combination that was so effective was the use of the Fly spell. The Darkness obeys my whims (I cast it on a medallion around my neck-we ruled that it's a move-equivalent action to pop that necklace under my shirt, negating the darkness) I can effectively protect my fallen/stunned/disabled allies (when I see them go down, I hustle over there and lay on the healing) ![]() People can't hide from me (no rogues sneaking up on this cleric!) Maybe if I remove #2 it'd be okay? In this case, it still (when combined with darkness) grants improved invisibility to the spell's subject, but it grants it for a similar duration and at a higher spell cost, and doesn't provide all the additional benefits.īeing the player who used these spells. ![]() What do you guys think? These restrictions might make blindsight no better than darkvision, a second-level spell. Ideas:ġ) Blindsight is fooled by illusion magicĢ) The vision granted by Blindsight is blocked by magical darkness.ģ) The vision granted by blindsight is blocked by opaque objects.Ĥ) Blindsight's duration is reduced to 1 minute/level. Since it's been used once, however, I'd rather just find a way to nerf it. Is this analysis correct? If so, how should it be fixed?Īt this point, I'm leaning heavily toward removing blindsight from the spell list. So, for a second-level spell and a fourth-level spell, a PC gains benefits equivalent to those granted by a fourth-level spell and a fifth-level spell, with both spells increased drastically in duration. And this improved invisibility lasts ten times as long. Of course, a PC with blindsight on can "see" through the darkness. There are two major differences:ġ) Blindsight only works within a 30' radiusĢ) Blindsight works on nonmagically concealed features.Īnd, of course, blindsight lasts 60 times longer than True Seeing.ĭarkness last 10 minutes/level and is a second level spell it essentially grants improved invisibility to everyone within the spell's radius. ![]() This spell grants benefits roughly equivalent to those granted by True Seeing, a fifth-level spell, if the spell's subject closes her eyes. The spell Blindsight (from Magic of Faerun) grants blindsight to a cleric for one hour/level, at a cost of a 4th-level slot. ![]()
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