![]() ![]() The game is viewed from a third person perspective, but the locations switch from fully rendered 3D to 2D pre-renders depending on where you are. ![]() The options screens are bargain basement, the music and sound effects akin to what you would expect from a Megadrive game and the graphics…well, lets have a looky… ![]() From the outset you can tell it’s a direct port from an inferior platform with virtually no attempt at making use of any of the extra system resources available. Quite why Capcom decided to release Dino Crisis on the Dreamcast is something of a mystery to me. The old Resident Evil-style loading screens also make an appearance, but you get the added bonus of being able to see your character now, instead of being a disembodied head clunking up the stairs. Once there (and after the team gets – surprise! – split up), you get to explore the deserted facility, find keys, open doors (by using the most contrived key/code set up I’ve ever encountered in a game, I hasten to add), stumble across half dead lab workers who hand you vital items before kicking the bucket, and shoot/run away from various time displaced dinosaurs. You play as a sassy female member of a sort of rescue team (hmmm…S.T.A.R.S, anyone?) dispatched to a remote island to investigate the disappearance of an undercover agent who has vanished whilst trying to infiltrate a dodgy laboratory. And that’s about as complex an explanation I can give: it’s Resident Evil with dinosaurs. Possibly for below minimum wage, judging by the game’s production budget. These things are all present and correct in Dino Crisis, but where Resi had shambling zombies and stuff, Dino Crisis has been out and employed a gang of immigrant dinosaurs. Look at it! It’s frigging awesome! The graphics are some of the best on the Dreamcast, so why does Dino Crisis look like it was dragged backwards through a hedge before being thrown up on and then shat on by Brian Blessed? I’m getting ahead of myself here, but come on people! The DC is capable of so much more and Capcom should be shown up as the money-grabbing twats they are for releasing such a shoddy looking cash-in on our favourite defunct console.īut before I really start laying in to Dino Crisis, let’s view the whole picture.ĭino Crisis was originally a PlayStation game very much in the vein of Resident Evil – you know the sketch: fixed camera angles, badly animated characters, appalling voice acting and laughable cut scenes. Why? Three little words for ya: Shitty PlayStation Port. It is for this reason alone that I decry Capcom releases like Dino Crisis. You only have to look at stuff like the Marvel Vs Capcom fighters, Resident Evil Code Veronica and Power Stone to see that when it came to the DC, they had their fingers on the pulse. Capcom – undoubtedly one of the Dreamcast’s staunchest allies – brought some superb games to the swirl-shaped table. ![]()
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